Welcome to
ARETE Moodle Digital Repository
ARETE's objective is to develop and evaluate the effectiveness of an interactive AR content toolkit
Within this repository for AR 3D reconstruction and visualisation we aim for cross-platform and interapplication data transferability.
One AR educational platform - endless possibilities - for all devices
ARETE project will research and develop the experience sharing and classroom management technology for student distribution, navigation, augmented observation as well as positive behaviour intervention and support technology.
Through repository and real-time communication services, it is possible to synchronise the augmented reality experience across devices and platforms. Using fiducial markers for syndication or point-clouds / meshes for sharing classroom space, it is possible to play back the same augmented experience on another device from another points of view, handling occlusion, and providing augmented presence and a sense of awareness where needed. It is, however, still challenging to deliver small group and classroom scale experiences synchronously. Moreover, since delivery devices are personal (smart glasses, mobile phones, slot-in visors) and thus inaccessible, observation modes need to be developed that allow a teacher to see what the students pay attention to.
Available courses
IMT-C2 sandbox
A safe space to explore - all students will be added as teachers.
The Moon
Advanced Augmented Reality
The advanced course follows the software development cycle from inception, to implementation, to validation. For this, and at first, design thinking and user experience guidelines, as well as advanced storytelling teach creative tools and methods for outlining and substantialising the AR application idea. Designing AR workflows tutorial equips students with the required theory and practice for building AR applications. The implementation focused technologies advance from the foundational course to cover now spatial understanding (on top of spatial mapping), abstraction for cross-platform/multi-user/multi-device support, artificial intelligence dialog understanding, open CV foundations, wearable technology and making things talk, and volumetric video capture. Finally, evaluating AR introduces the methodologies available for verifying and validating applications.
Insights into specialist application areas and job perspectives will help sharpen your skill set.
As part of the course, students will be tasked with designing, developing, and evaluating their own Augmented Reality application. Assessment will be made and grades will be based on an individual or ideally team project, bringing together students of the Computer Sciences with students in Arts and Media.
Skip course categories
Course categories
Skip courses
Courses
Skip site announcements