Available courses

Erasmus+ STEAM4LIFE e-Course 2: Interactive learning modules for Higher Education Educators

STEAM4LIFE focuses on empowering Higher Education students (with a focus on women) to actively engage in the STEAM field, while promoting higher educational institutes in building their capacity to implement innovative STEAM activities and approaches. This will help to empower and encourage women in the STEAM field, enhancing their confidence and self-esteem and positively affecting their future career choices.

Students will learn about the following topics:

Module Topic 1: Identify the basics of the STEAM approach.
Module Topic 2: Methods and strategies to address implicit and systemic gender biases in STEAM. 
Module Topic 3: Explore how to encourage and support female students in STEAM careers.

Module Topic 4: Mentoring as an efficient approach to address the gender gap in STEAM.

COURSE LEARNING OUTCOMES
Workload: 4 ECTS

By completing this course, participants will achieve learning outcomes and learn skills such as:

  • The basics of the STEAM approach.

  • How to address gender inequalities in STEAM careers and HE.

  • How to encourage and mentor female students to address the gender gap in STEAM.

Module Topic 1: 1 ECTS (20 hours)

Module Topic 2: 1 ECTS (20 hours)

Module Topic 3: 1 ECTS (20 hours)

Module Topic 4: 1 ECTS (20 hours)


Erasmus+ STEAM4LIFE e-Course 1: Interactive learning modules for Industry leaders and other professionals

STEAM4LIFE focuses on empowering Higher Education students (with a focus on women) to actively engage in the STEAM field, while promoting higher educational institutes in building their capacity to implement innovative STEAM activities and approaches. This will help to empower and encourage women in the STEAM field, enhancing their confidence and self-esteem and positively affecting their future career choices.

Students will learn about the following topics:

Module Topic 1: Industry vs. HE skills in STEAM from the industry perspective.

Module Topic 2: STEAM and gender equality: needs, realities, and gender inequalities in STEAM from the industry perspective.
Module Topic 3: Formats and models of collaboration between industries and HEI to mobilise women in STEAM from the industry perspective.
Module Topic 4: STEAM Career and Imposter Syndrome.

COURSE LEARNING OUTCOMES
Workload: 4 ECTS

By completing this course, participants will achieve learning outcomes and learn skills such as:

·       Equip Industry leaders/ professionals with theoretical skills that will help encourage students to continue their passion for STEAM

·       Encourage women in STEAM careers.

Module Topic 1: 1 ECTS (20 hours)

Module Topic 2: 1 ECTS (20 hours)

Module Topic 3: 1 ECTS (20 hours)

Module Topic 4: 1 ECTS (20 hours)


Teacher: Eleni Mangina

ARETE Pilot 4

This short course provides you with the basic training for how to use MirageXR, the ARETE Pilot 4 application for Augmented Reality learning. You will learn how to use the app, and you will learn how to design your own AR learning experiences. Moreover, there will be space to ask questions to the project team as well as to other Pilot 4 participants across Europe. Last, but not least, links to the surveys will be provided here, so you can find everything conveniently in one online space.

IMT-C2 sandbox

A safe space to explore - all students will be added as teachers.

The Moon

As the only planetary body everyone is familiar with seeing in the sky, the Moon has long been an object of fascination and speculation. This free course will teach you about the nearest planetary body to Earth: the missions to the Moon, the basic facts of its composition, the cratering on its surface, and the ancient eruptions that flooded many low-lying areas.
Teacher: Fridolin Wild

Advanced Augmented Reality

The advanced course follows the software development cycle from inception, to implementation, to validation. For this, and at first, design thinking and user experience guidelines, as well as advanced storytelling teach creative tools and methods for outlining and substantialising the AR application idea. Designing AR workflows tutorial equips students with the required theory and practice for building AR applications. The implementation focused technologies advance from the foundational course to cover now spatial understanding (on top of spatial mapping), abstraction for cross-platform/multi-user/multi-device support, artificial intelligence dialog understanding, open CV foundations, wearable technology and making things talk, and volumetric video capture. Finally, evaluating AR introduces the methodologies available for verifying and validating applications.

Insights into specialist application areas and job perspectives will help sharpen your skill set.

As part of the course, students will be tasked with designing, developing, and evaluating their own Augmented Reality application. Assessment will be made and grades will be based on an individual or ideally team project, bringing together students of the Computer Sciences with students in Arts and Media.